Post 7-Audio production for animation

There are several pieces of audio production that have to be used to create a stop motion animation, which are created by all different sound artists. There are 4 different parts to the sound process; musical score, sound effects, characters dialog and voice over.

Musical score
These are written by one or maybe more composers, with guidance from the director or producer, and performed by an ensemble of musicians.
The sound department work with the footage and script in this process, as they have to both watch the footage back and read through the script, to decide what music will suit best in particular scenes.
https://en.wikipedia.org/wiki/Film_score

Sound effects 
A sound effect is a sound recorded and presented in a specific way to give off a certain impression to the audience without the use of music or dialog. The sound department work with the footage, as when watching it, they have to improvise using an tool or instrument they have in their studio, and make it match the footage. For example, in WALL-E, 'Eve's' laser gun arm is used by taking a slinky toy and stretching it out and hitting the bottom of it while stretched out. WALL-E, however is not a form of stop motion animation, although it is still a good example to use as the process would still be the same for a stop motion animation, as no natural sound is used.

Characters dialog
Characters dialog is a very hard process in stop motion animation. This is because the characters are puppets, and so their mouths and words have to be physically created in order for them to look like they are talking. You can use guides online to create the shape of the puppets mouth for different letters. For example, for the letter 'L' you would have to make the tongue touch the roof of the puppets mouth, and for 'B,M&P' both of the lips would be touching together. You would have to look at the script or listen to the actors already recorded audio in order to make the mouth shapes. The sound department work with the script on this, as they will have to read through it to see what mouth shapes they will have to make in order to record the animation.

Voice over 
 Is the voice of a real person put over the top of the animation, in order to provide an insight into the characters inner state, and narrate the action. The sound department work the script in this case, as the director and possibly the script writer will guide the actors on how to say their lines, and record their dialog with them.


In this screengrab, you can see that the musical score is being created by the orchestra for Aardman's 'Chicken Run'. This is normally the last process in the audio production phase, after all the dialogue and sound effects have been recorded. Powell, Chicken Run, Building the crate, 2000, 2007.07.21 (ORQUESTAFILARMONIA, 2010).
In this shot, we can see that the audio dialogue is being recorded. This is the third process after, writing the script and making the movements for the characters mouths. This is critical, as you need the voices to be able to finalize the characters and bring them to life.The making of Chicken Run Documentary (TanSpat2300, 2018)



This shows us the characters dialogue, as we can see all the different mouth pieces and movements for just one character, and how long the process must be to make all of them. This is usually done at the start of production, so they can get on with shooting the stop motion. The making of Chicken Run Documentary (TanSpat2300, 2018)

Lego movie
Wallace and gromit

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